Closure- The brain forming the final concept while only having just a piece of it. For example, seeing a picture of only the torso up but assuming there are legs under it. This is a big part of comic and illustration because it plays with how the reader may react to seeing a certain image. Continuing with this concept, in comics, the space between panels is just as important as the actual panels themselves. This space is called the gutter and represents the action not shown between two panels that the reader uses closure to fill.
Panel types: 1. Motion to motion- panels show actions through time as they occur in order
2. Action to action- The action panels describe something that happens suddenly and is therefore represented in a more drastic measure between panels, leaving more up to the viewer to fill in.
3. Subject to subject- Transition between subjects within the same scene
4. Scene to scene- transition between distances and spaces
5. Aspect to aspect- showing different ideas of the same concept in multiple panels
6. non-sequitur- no relation to panels at all
Comics are as subtractive as the are additive, so its about finding the balance between too much and too little. The order of panels is crucial as well as the actual size and length of a panel to convey time. The artist can play with the mind by intervening into other panels such as a fishing hook to a panel under it. A scene can be elongated simply by expanding the panel.
I plan on definitely using a wide variety of panel transitions and structure. I really like how the japanese tend to use a lot of varieties in transitions rather than only action to action. I believe that this would have the most interesting appeal rather than only action shots of punching and kicking. The panel shape should also be interesting and not just square after square after...yeah. It gets rather boring just to look at. But the really dynamic shapes of panels are very interesting and I plan to use that a lot.
No comments:
Post a Comment